#include "OGLBaseGameEntity.h"


void  OGLBaseGameEntity::SetID(int val){
	bool quit = false;
	while (quit != true){

		if (val >= nextID){
			ID = val;
			quit=true;
		}

	nextID ++;
    
}
}
// Not sure what to do with getID. Are we taking in an object and then finding it's ID?????
	int OGLBaseGameEntity::getID(const OGLBaseGameEntity &object){
		return object.ID;
	}


